高效 Dart 语言指南:用法示例



每天在你写的 Dart 代码中都会应用到这些准则。库的使用者可能不需要知道你在其中的一些想法,但是维护者肯定是需要的。

You can use these guidelines every day in the bodies of your Dart code. Users of your library may not be able to tell that you’ve internalized the ideas here, but maintainers of it sure will.


这些准则可以帮助你在多个文件编写程序的情况下保证一致性和可维护性。为了让准则简洁,这里使用“import”来同事代表 importexport 。准则同时适用于这两者。

These guidelines help you compose your program out of multiple files in a consistent, maintainable way. To keep these guidelines brief, they use “import” to cover import and export directives. The guidelines apply equally to both.

part of 中使用字符串。

DO use strings in part of directives.

很多 Dart 开发者会避免直接使用 part 。他们发现当库仅有一个文件的时候很容易读懂代码。如果你确实要使用 part 将库的一部分拆分为另一个文件,则 Dart 要求另一个文件指示它所属库的路径。由于遗留原因, Dart 允许 part of 指令使用它所属的库的名称。这使得工具很难直接查找到这个文件对应主库文件,使得库和文件之间的关系模糊不清。

Many Dart developers avoid using part entirely. They find it easier to reason about their code when each library is a single file. If you do choose to use part to split part of a library out into another file, Dart requires the other file to in turn indicate which library it’s a part of. For legacy reasons, Dart allows this part of directive to use the name of the library it’s a part of. That makes it harder for tools to physically find the main library file, and can make it ambiguous which library the part is actually part of.

推荐的现代语法是使用 URI 字符串直接指向库文件。首选的现代语法是使用直接指向库文件的URI字符串,URI 的使用和其他指令中一样。如果你有一些库,my_library.dart,其中包含:

The preferred, modern syntax is to use a URI string that points directly to the library file, just like you use in other directives. If you have some library, my_library.dart, that contains:

library my_library;

part "some/other/file.dart";


Then the part file should look like:

part of "../../my_library.dart";


And not:

part of my_library;

不要 导入 package 中 src 目录下的库。

DON’T import libraries that are inside the src directory of another package.

Linter rule: implementation_imports

lib 下的 src 目录 被指定 为 package 自己实现的私有库。基于包维护者对版本的考虑,package 使用了这种约定。在不破坏 package 的情况下,维护者可以自由地对 src 目录下的代码进行修改。

The src directory under lib is specified to contain libraries private to the package’s own implementation. The way package maintainers version their package takes this convention into account. They are free to make sweeping changes to code under src without it being a breaking change to the package.

这意味着,你如果导入了其中的私有库,按理论来讲,一个不破坏 package 的次版本就会影响到你的代码。

That means that if you import some other package’s private library, a minor, theoretically non-breaking point release of that package could break your code.

使用相对路径在导入你自己 package 中的 lib 目录。

DO use relative paths when importing libraries within your own package’s lib directory.

Linter rules: avoid_relative_lib_imports, prefer_relative_imports

在同一个 package 下其中一个库引用另一个 lib 目录下的库时,应该使用相对的 URI 或者直接使用 package:

When referencing a library inside your package’s lib directory from another library in that same package, use a relative URI, not an explicit package: URI.

比如,下面是你的 package 目录结构:

For example, say your directory structure looks like:

└─ lib
   ├─ src
   │  └─ utils.dart
   └─ api.dart

如果 api.dart 想导入 utils.dart ,应该这样使用:

If api.dart wants to import utils.dart, it should do so using:

import 'src/utils.dart';


And not:

import 'package:my_package/src/utils.dart';

“让 package 的 lib 目录”独立分离非常重要。 lib 中的库可以导入 lib(或其子目录)中的其他库。 lib 之外的库可以使用相对导入的方式来访问lib之外的其他库。例如,test 下可能有一个测试实用程序库被其它在 test 下的库导入。

The “within your own package’s lib directory” part is important. Libraries inside lib can import other libraries inside lib (or in subdirectories of it). Libraries outside of lib can use relative imports to reach other libraries outside of lib. For example, you may have a test utility library under test that other libraries in test import.

But you can’t “cross the streams”. A library outside of lib should never use a relative import to reach a library under lib, or vice versa. Doing so will break Dart’s ability to correctly tell if two library URIs refer to the same library, which can lead to unexpected duplicated types.

但不能跨越导入。一个在 lib 外部的库应该永远不会引用一个在 lib 内部的库,反之亦然。这样做,会破坏 Dart 正确判断两个库的 URL 是否引用了同一个库的能力。遵循以下两条规则:

Follow these two rules:

  • 导入路径不应包含 /lib/

    An import path should never contain /lib/.

  • lib 下的库永远不应该使用 ../ 来跨越 lib 目录。

    A library under lib should never use ../ to escape the lib directory.


DO use ?? to convert null to a boolean value.

This rule applies when an expression can evaluate true, false, or null, and you need to pass the result to something that doesn’t accept null. A common case is the result of a null-aware method call being used as a condition:

if (optionalThing?.isEnabled) {
  print("Have enabled thing.");

This code throws an exception if optionalThing is null. To fix this, you need to “convert” the null value to either true or false. Although you could do this using ==, we recommend using ??:

// If you want null to be false:
optionalThing?.isEnabled ?? false;

// If you want null to be true:
optionalThing?.isEnabled ?? true;
// If you want null to be false:
optionalThing?.isEnabled == true;

// If you want null to be true:
optionalThing?.isEnabled != false;

Both operations produce the same result and do the right thing, but ?? is preferred for three main reasons:

  • The ?? operator clearly signals that the code has something to do with a null value.

  • The == true looks like a common new programmer mistake where the equality operator is redundant and can be removed. That’s true when the boolean expression on the left will not produce null, but not when it can.

  • The ?? false and ?? true clearly show what value will be used when the expression is null. With == true, you have to think through the boolean logic to realize that means that a null gets converted to false.



下面是一些需要记住的,关于在 Dart 中使用字符串的最佳实践。

Here are some best practices to keep in mind when composing strings in Dart.


DO use adjacent strings to concatenate string literals.

Linter rule: prefer_adjacent_string_concatenation

如果你有两个字面量字符串(不是变量,是放在引号中的字符串),你不需要使用 + 来连接它们。应该想 C 和 C++ 一样,只需要将它们挨着在一起就可以了。这种方式非常适合不能放到一行的长字符串的创建。

If you have two string literals—not values, but the actual quoted literal form—you do not need to use + to concatenate them. Just like in C and C++, simply placing them next to each other does it. This is a good way to make a single long string that doesn’t fit on one line.

    'ERROR: Parts of the spaceship are on fire. Other '
    'parts are overrun by martians. Unclear which are which.');
raiseAlarm('ERROR: Parts of the spaceship are on fire. Other ' +
    'parts are overrun by martians. Unclear which are which.');

推荐 使用插值的形式来组合字符串和值。

PREFER using interpolation to compose strings and values.

Linter rule: prefer_interpolation_to_compose_strings

如果你之前使用过其他语言,你一定习惯使用大量 + 将字面量字符串以及字符串变量链接构建字符串。这种方式在 Dart 中同样有效,但是通常情况下使用插值会更清晰简短:

If you’re coming from other languages, you’re used to using long chains of + to build a string out of literals and other values. That does work in Dart, but it’s almost always cleaner and shorter to use interpolation:

'Hello, $name! You are ${year - birth} years old.';
'Hello, ' + name + '! You are ' + (year - birth).toString() + ' y...';

避免 在字符串插值中使用不必要的大括号。

AVOID using curly braces in interpolation when not needed.

Linter rule: unnecessary_brace_in_string_interps

如果要插入是一个简单的标识符,并且后面没有紧跟随在其他字母文本,则应省略 {}

If you’re interpolating a simple identifier not immediately followed by more alphanumeric text, the {} should be omitted.

'Hi, $name!'
    "Wear your wildest $decade's outfit."
    'Wear your wildest ${decade}s outfit.'
'Hi, ${name}!'
    "Wear your wildest ${decade}'s outfit."



Dart 集合中原生支持了四种类型:list, map, queue,和 set。下面是应用于集合的最佳实践。

Out of the box, Dart supports four collection types: lists, maps, queues, and sets. The following best practices apply to collections.


DO use collection literals when possible.

Linter rule: prefer_collection_literals

Dart 有三种核心集合类型。List、Map 和 Set,这些类和大多数类一样,都有未命名的构造函数,但由于这些集合使用频率很高,Dart 有更好的内置语法来创建它们:

Dart has three core collection types: List, Map, and Set. These classes have unnamed constructors like most classes do. But because these collections are used so frequently, Dart has nicer built-in syntax for creating them:

var points = <Point>[];
var addresses = <String, Address>{};
var counts = <int>{};
var points = List<Point>();
var addresses = Map<String, Address>();
var counts = Set<int>();

注意,对于集合类的 命名 构造函数则不适用上面的规则。 List.from()Map.fromIterable() 都有其使用场景。如果需要一个固定长度的结合,使用 List() 来创建一个固定长度的 list 也是合理的。

Note that this guideline doesn’t apply to the named constructors for those classes. List.from(), Map.fromIterable(), and friends all have their uses. Likewise, if you’re passing a size to List() to create a non-growable one, then it makes sense to use that.

不要 使用 .length 来判断一个集合是否为空。

DON’T use .length to see if a collection is empty.

Linter rules: prefer_is_empty, prefer_is_not_empty

Iterable 合约并不要求集合知道其长度,也没要求在遍历的时候其长度不能改变。通过调用 .length 来判断集合是否包含内容是非常低效的。

The Iterable contract does not require that a collection know its length or be able to provide it in constant time. Calling .length just to see if the collection contains anything can be painfully slow.

相反,Dart 提供了更加高效率和易用的 getter 函数:.isEmpty.isNotEmpty。使用这些函数并不需要对结果再次取非。

Instead, there are faster and more readable getters: .isEmpty and .isNotEmpty. Use the one that doesn’t require you to negate the result.

if (lunchBox.isEmpty) return 'so hungry...';
if (words.isNotEmpty) return words.join(' ');
if (lunchBox.length == 0) return 'so hungry...';
if (!words.isEmpty) return words.join(' ');

考虑 使用高阶(higher-order)函数来转换集合数据。

CONSIDER using higher-order methods to transform a sequence.

如果你有一个集合并且想要修改里面的内容转换为另外一个集合,使用 .map().where() 以及 Iterable 提供的其他函数会让代码更加简洁。

If you have a collection and want to produce a new modified collection from it, it’s often shorter and more declarative to use .map(), .where(), and the other handy methods on Iterable.

使用这些函数替代 for 循环会让代码更加可以表述你的意图,生成一个新的集合系列并不具有副作用。

Using those instead of an imperative for loop makes it clear that your intent is to produce a new sequence and not to produce side effects.

var aquaticNames = animals
    .where((animal) => animal.isAquatic)
    .map((animal) => animal.name);


At the same time, this can be taken too far. If you are chaining or nesting many higher-order methods, it may be clearer to write a chunk of imperative code.

避免Iterable.forEach() 中使用字面量函数。

AVOID using Iterable.forEach() with a function literal.

Linter rule: avoid_function_literals_in_foreach_calls

forEach() 函数在 JavaScript 中被广泛使用,这因为内置的 for-in 循环通常不能达到你想要的效果。在Dart中,如果要对序列进行迭代,惯用的方式是使用循环。

forEach() functions are widely used in JavaScript because the built in for-in loop doesn’t do what you usually want. In Dart, if you want to iterate over a sequence, the idiomatic way to do that is using a loop.

for (var person in people) {
people.forEach((person) {

例外情况是,如果要执行的操作是调用一些已存在的并且将每个元素作为参数的函数,在这种情况下,forEach() 是很方便的。

Note that this guideline specifically says “function literal”. If you want to invoke some already existing function on each element, forEach() is fine.


您可以调用 Map.forEach()。Map 是不可迭代的,所以该准则对它无效。

Also note that it’s always OK to use Map.forEach(). Maps aren’t iterable, so this guideline doesn’t apply.

不要 使用 List.from() 除非想修改结果的类型。

DON’T use List.from() unless you intend to change the type of the result.

给定一个可迭代的对象,有两种常见方式来生成一个包含相同元素的 list:

Given an Iterable, there are two obvious ways to produce a new List that contains the same elements:

var copy1 = iterable.toList();
var copy2 = List.from(iterable);


The obvious difference is that the first one is shorter. The important difference is that the first one preserves the type argument of the original object:

// Creates a List<int>:
var iterable = [1, 2, 3];

// Prints "List<int>":
// Creates a List<int>:
var iterable = [1, 2, 3];

// Prints "List<dynamic>":

如果你想要改变类型,那么可以调用 List.from()

If you want to change the type, then calling List.from() is useful:

var numbers = [1, 2.3, 4]; // List<num>.
numbers.removeAt(1); // Now it only contains integers.
var ints = List<int>.from(numbers);

但是如果你的目的只是复制可迭代对象并且保留元素原始类型,或者并不在乎类型,那么请使用 toList()

But if your goal is just to copy the iterable and preserve its original type, or you don’t care about the type, then use toList().

使用 whereType() 按类型过滤集合。

DO use whereType() to filter a collection by type.

Linter rule: prefer_iterable_whereType

假设你有一个 list 里面包含了多种类型的对象,但是你指向从它里面获取整型类型的数据。那么你可以像下面这样使用 where()

Let’s say you have a list containing a mixture of objects, and you want to get just the integers out of it. You could use where() like this:

var objects = [1, "a", 2, "b", 3];
var ints = objects.where((e) => e is int);

这个很罗嗦,但是更糟糕的是,它返回的可迭代对象类型可能并不是你想要的。在上面的例子中,虽然你想得到一个 Iterable<int>,然而它返回了一个 Iterable<Object>,这是因为,这是你过滤后得到的类型。

This is verbose, but, worse, it returns an iterable whose type probably isn’t what you want. In the example here, it returns an Iterable<Object> even though you likely want an Iterable<int> since that’s the type you’re filtering it to.

有时候你会看到通过添加 cast() 来“修正”上面的错误:

Sometimes you see code that “corrects” the above error by adding cast():

var objects = [1, "a", 2, "b", 3];
var ints = objects.where((e) => e is int).cast<int>();

代码冗长,并导致创建了两个包装器,获取元素对象要间接通过两层,并进行两次多余的运行时检查。幸运的是,对于这个用例,核心库提供了 whereType() 方法:

That’s verbose and causes two wrappers to be created, with two layers of indirection and redundant runtime checking. Fortunately, the core library has the whereType() method for this exact use case:

var objects = [1, "a", 2, "b", 3];
var ints = objects.whereType<int>();

使用 whereType() 简洁,生成所需的 Iterable(可迭代)类型,并且没有不必要的层级包装。

Using whereType() is concise, produces an Iterable of the desired type, and has no unnecessary levels of wrapping.

不要 使用 cast(),如果有更合适的方法。

DON’T use cast() when a nearby operation will do.

通常,当处理可迭代对象或 stream 时,你可以对其执行多次转换。最后,生成所希望的具有特定类型参数的对象。尝试查看是否有已有的转换方法来改变类型,而不是去掉用 cast() 。而不是调用 cast(),看看是否有一个现有的转换可以改变类型。

Often when you’re dealing with an iterable or stream, you perform several transformations on it. At the end, you want to produce an object with a certain type argument. Instead of tacking on a call to cast(), see if one of the existing transformations can change the type.

如果你已经使用了 toList() ,那么请使用 List<T>.from() 替换,这里的 T 是你想要的返回值的类型。

If you’re already calling toList(), replace that with a call to List<T>.from() where T is the type of resulting list you want.

var stuff = <dynamic>[1, 2];
var ints = List<int>.from(stuff);
var stuff = <dynamic>[1, 2];
var ints = stuff.toList().cast<int>();

如果你正在调用 map() ,给它一个显式的类型参数,这样它就能产生一个所需类型的可迭代对象。类型推断通常根据传递给 map() 的函数选择出正确的类型,但有的时候需要明确指明。

If you are calling map(), give it an explicit type argument so that it produces an iterable of the desired type. Type inference often picks the correct type for you based on the function you pass to map(), but sometimes you need to be explicit.

var stuff = <dynamic>[1, 2];
var reciprocals = stuff.map<double>((n) => 1 / n);
var stuff = <dynamic>[1, 2];
var reciprocals = stuff.map((n) => 1 / n).cast<double>();

避免 使用 cast()

AVOID using cast().

这是对先前规则的一个宽松的定义。有些时候,并没有合适的方式来修改对象类型,即便如此,也应该尽可能的避免使用 cast() 来“改变”集合中元素的类型。

This is the softer generalization of the previous rule. Sometimes there is no nearby operation you can use to fix the type of some object. Even then, when possible avoid using cast() to “change” a collection’s type.


Prefer any of these options instead:

  • 用恰当的类型创建集合。 修改集合被首次创建时的代码,为集合提供有一个恰当的类型。

    Create it with the right type. Change the code where the collection is first created so that it has the right type.

  • 在访问元素时进行 cast 操作。 如果要立即对集合进行迭代,在迭代内部 cast 每个元素。

    Cast the elements on access. If you immediately iterate over the collection, cast each element inside the iteration.

  • 逼不得已进行 cast,请使用 List.from() 如果最终你会使用到集合中的大部分元素,并且不需要对象还原到原始的对象类型,使用 List.from() 来转换它。

    Eagerly cast using List.from(). If you’ll eventually access most of the elements in the collection, and you don’t need the object to be backed by the original live object, convert it using List.from().

    cast() 方法返回一个惰性集合(lazy collection),每个操作都会对元素进行检查。如果只对少数元素执行少量操作,那么这种惰性方式就非常合适。但在许多情况下,惰性验证和包裹(wrapping)所产生的开销已经超过了它们所带来的好处。

    The cast() method returns a lazy collection that checks the element type on every operation. If you perform only a few operations on only a few elements, that laziness can be good. But in many cases, the overhead of lazy validation and of wrapping outweighs the benefits.

下面是 用恰当的类型创建集合 的示例:

Here is an example of creating it with the right type:

List<int> singletonList(int value) {
  var list = <int>[];
  return list;
List<int> singletonList(int value) {
  var list = []; // List<dynamic>.
  return list.cast<int>();

下面是 在访问元素时进行 cast 操作 的示例:

Here is casting each element on access:

void printEvens(List<Object> objects) {
  // We happen to know the list only contains ints.
  for (var n in objects) {
    if ((n as int).isEven) print(n);
void printEvens(List<Object> objects) {
  // We happen to know the list only contains ints.
  for (var n in objects.cast<int>()) {
    if (n.isEven) print(n);

下面是 使用 List.from() 进行 cast 操作 的示例:

Here is casting eagerly using List.from():

int median(List<Object> objects) {
  // We happen to know the list only contains ints.
  var ints = List<int>.from(objects);
  return ints[ints.length ~/ 2];
int median(List<Object> objects) {
  // We happen to know the list only contains ints.
  var ints = objects.cast<int>();
  return ints[ints.length ~/ 2];

当然,这些替代方案并不总能解决问题,显然,这时候就应该选择 cast() 方式了。但是考虑到这种方式的风险和缺点——如果使用不当,可能会导致执行缓慢和运行失败。

These alternatives don’t always work, of course, and sometimes cast() is the right answer. But consider that method a little risky and undesirable—it can be slow and may fail at runtime if you aren’t careful.



在 Dart 中,就连函数也是对象。以下是一些涉及函数的最佳实践。

In Dart, even functions are objects. Here are some best practices involving functions.


DO use a function declaration to bind a function to a name.

Linter rule: prefer_function_declarations_over_variables


Modern languages have realized how useful local nested functions and closures are. It’s common to have a function defined inside another one. In many cases, this function is used as a callback immediately and doesn’t need a name. A function expression is great for that.

但是,如果你确实需要给方法一个名字,请使用方法定义而不是把 lambda 赋值给一个变量。

But, if you do need to give it a name, use a function declaration statement instead of binding a lambda to a variable.

void main() {
  localFunction() {
void main() {
  var localFunction = () {

不要 使用 lambda 表达式来替代 tear-off。

DON’T create a lambda when a tear-off will do.

Linter rule: unnecessary_lambdas

如果你在一个对象上调用函数并省略了括号, Dart 称之为”tear-off”—一个和函数使用同样参数的闭包,当你调用闭包的时候执行其中的函数。

If you refer to a method on an object but omit the parentheses, Dart gives you a “tear-off”—a closure that takes the same parameters as the method and invokes it when you call it.

如果你有一个方法,这个方法调用了参数相同的另一个方法。那么,你不需要人为将这个方法包装到一个 lambda 表达式中。

If you have a function that invokes a method with the same arguments as are passed to it, you don’t need to manually wrap the call in a lambda.

names.forEach((name) {



使用 = 来分隔参数名和参数默认值。

DO use = to separate a named parameter from its default value.

Linter rule: prefer_equal_for_default_values

由于遗留原因,Dart 同时支持 := 作为参数名和默认值的分隔符。为了与可选的位置参数保持一致,请使用 =

For legacy reasons, Dart allows both : and = as the default value separator for named parameters. For consistency with optional positional parameters, use =.

void insert(Object item, {int at = 0}) { ... }
void insert(Object item, {int at: 0}) { ... }

不要 显式的为参数设置 null 值。

DON’T use an explicit default value of null.

Linter rule: avoid_init_to_null

如果你创建了一个可选参数,那么就不要为其赋默认值, Dart 默认使用 null 作为默认值,所以这里不需要为其 null 赋值语句。

If you make a parameter optional but don’t give it a default value, the language implicitly uses null as the default, so there’s no need to write it.

void error([String message]) {
  stderr.write(message ?? '\n');
void error([String message = null]) {
  stderr.write(message ?? '\n');



下面是关于如何在 Dart 中使用变量的的最佳实践。

The following best practices describe how to best use variables in Dart.

不要 显示的为参数初始化 null 值。

DON’T explicitly initialize variables to null.

Linter rule: avoid_init_to_null

在Dart中,未自动显式初始化的变量或字段将初始化为 null 。语言保证了赋值的可靠性。在 Dart 中没有“未初始化内存”的概念。所以使用 = null 是多余的。

In Dart, a variable or field that is not explicitly initialized automatically gets initialized to null. This is reliably specified by the language. There’s no concept of “uninitialized memory” in Dart. Adding = null is redundant and unneeded.

int _nextId;

class LazyId {
  int _id;

  int get id {
    if (_nextId == null) _nextId = 0;
    if (_id == null) _id = _nextId++;

    return _id;
int _nextId = null;

class LazyId {
  int _id = null;

  int get id {
    if (_nextId == null) _nextId = 0;
    if (_id == null) _id = _nextId++;

    return _id;

避免 保存可计算的结果。

AVOID storing what you can calculate.


When designing a class, you often want to expose multiple views into the same underlying state. Often you see code that calculates all of those views in the constructor and then stores them:

class Circle {
  double radius;
  double area;
  double circumference;

  Circle(double radius)
      : radius = radius,
        area = pi * radius * radius,
        circumference = pi * 2.0 * radius;

上面的代码有两个不妥之处。首先,这样浪费了内存。严格来说面积和周长是缓存数据。他们保存的结果可以通过已知的数据计算出来。他们减少了 CPU 消耗却增加了内存消耗。我们还没有权衡,到底存不存在性能问题?

This code has two things wrong with it. First, it’s likely wasting memory. The area and circumference, strictly speaking, are caches. They are stored calculations that we could recalculate from other data we already have. They are trading increased memory for reduced CPU usage. Do we know we have a performance problem that merits that trade-off?

更糟糕的是,代码是错误的。问题在于缓存是无效的 —— 你如何知道缓存何时会过期并且需要重新计算?即便半径是可变的,在这里我们也永远不会这样做。你可以赋一个不同的值,但面积和周长还是以前的值,现在的值是不正确的。

Worse, the code is wrong. The problem with caches is invalidation—how do you know when the cache is out of date and needs to be recalculated? Here, we never do, even though radius is mutable. You can assign a different value and the area and circumference will retain their previous, now incorrect values.


To correctly handle cache invalidation, we need to do this:

class Circle {
  double _radius;
  double get radius => _radius;
  set radius(double value) {
    _radius = value;

  double _area;
  double get area => _area;

  double _circumference;
  double get circumference => _circumference;

  Circle(this._radius) {

  void _recalculate() {
    _area = pi * _radius * _radius;
    _circumference = pi * 2.0 * _radius;


That’s an awful lot of code to write, maintain, debug, and read. Instead, your first implementation should be:

class Circle {
  double radius;


  double get area => pi * radius * radius;
  double get circumference => pi * 2.0 * radius;


This code is shorter, uses less memory, and is less error-prone. It stores the minimal amount of data needed to represent the circle. There are no fields to get out of sync because there is only a single source of truth.


In some cases, you may need to cache the result of a slow calculation, but only do that after you know you have a performance problem, do it carefully, and leave a comment explaining the optimization.



在 Dart 中,对象成员可以是函数(方法)或数据(实例变量)。下面是关于对象成员的最佳实践。

In Dart, objects have members which can be functions (methods) or data (instance variables). The following best practices apply to an object’s members.

不要 为字段创建不必要的 getter 和 setter 方法。

DON’T wrap a field in a getter and setter unnecessarily.

Linter rule: unnecessary_getters_setters

在 Java 和 C# 中,通常情况下会将所有的字段隐藏到 getter 和 setter 方法中(在 C# 中被称为属性),即使实现中仅仅是指向这些字段。在这种方式下,即使你在这些成员上做多少的事情,你也不需要直接访问它们。这是因为,在 Java 中,调用 getter 方法和直接访问字段是不同的。在 C# 中,访问属性与访问字段不是二进制兼容的。

In Java and C#, it’s common to hide all fields behind getters and setters (or properties in C#), even if the implementation just forwards to the field. That way, if you ever need to do more work in those members, you can without needing to touch the callsites. This is because calling a getter method is different than accessing a field in Java, and accessing a property isn’t binary-compatible with accessing a raw field in C#.

Dart 不存在这个限制。字段和 getter/setter 是完全无法区分的。你可以在类中公开一个字段,然后将其包装在 getter 和 setter 中,而不会影响任何使用该字段的代码。

Dart doesn’t have this limitation. Fields and getters/setters are completely indistinguishable. You can expose a field in a class and later wrap it in a getter and setter without having to touch any code that uses that field.

class Box {
  var contents;
class Box {
  var _contents;
  get contents => _contents;
  set contents(value) {
    _contents = value;

推荐 使用 final 关键字来创建只读属性。

PREFER using a final field to make a read-only property.

Linter rule: unnecessary_getters

如果你有一个变量,对于外部代买来说只能读取不能修改,最简单的做法就是使用 final 关键字来标记这个变量。

If you have a field that outside code should be able to see but not assign to, a simple solution that works in many cases is to simply mark it final.

class Box {
  final contents = [];
class Box {
  var _contents;
  get contents => _contents;


Of course, if you need to internally assign to the field outside of the constructor, you may need to do the “private field, public getter” pattern, but don’t reach for that until you need to.

考虑 对简单成员使用 =>

CONSIDER using => for simple members.

Linter rule: prefer_expression_function_bodies

除了使用 => 可以用作函数表达式以外, Dart 还允许使用它来定义成员。这种风格非常适合,仅进行计算并返回结果的简单成员。

In addition to using => for function expressions, Dart also lets you define members with it. That style is a good fit for simple members that just calculate and return a value.

double get area => (right - left) * (bottom - top);

bool isReady(double time) =>
    minTime == null || minTime <= time;

String capitalize(String name) =>

编写代码的人似乎很喜欢 => 语法,但是它很容易被滥用,最后导致代码不容易被阅读。如果你有很多行声明或包含深层的嵌套表达式(级联和条件运算符就是常见的罪魁祸首),你以及其他人有谁会愿意读这样的代码!你应该换做使用代码块和一些语句来实现。

People writing code seem to love =>, but it’s very easy to abuse it and end up with code that’s hard to read. If your declaration is more than a couple of lines or contains deeply nested expressions—cascades and conditional operators are common offenders—do yourself and everyone who has to read your code a favor and use a block body and some statements.

Treasure openChest(Chest chest, Point where) {
  if (_opened.containsKey(chest)) return null;

  var treasure = Treasure(where);
  _opened[chest] = treasure;
  return treasure;
Treasure openChest(Chest chest, Point where) =>
    _opened.containsKey(chest) ? null : _opened[chest] = Treasure(where)

您还可以对不返回值的成员使用 => 。这里有个惯例,就是当 setter 和 getter 都比较简单的时候使用 =>

You can also use => on members that don’t return a value. This is idiomatic when a setter is small and has a corresponding getter that uses =>.

num get x => center.x;
set x(num value) => center = Point(value, center.y);

不要 使用 this. ,在重定向命名函数和避免冲突的情况下除外。

DON’T use this. except to redirect to a named constructor or to avoid shadowing.

Linter rule: unnecessary_this

JavaScript 需要使用 this. 来引用对象的成员变量,但是 Dart—和 C++, Java, 以及C#—没有这种限制。

JavaScript requires an explicit this. to refer to members on the object whose method is currently being executed, but Dart—like C++, Java, and C#—doesn’t have that limitation.

只有当局部变量和成员变量名字一样的时候,你才需要使用 this. 来访问成员变量。只有两种情况需要使用 this. 。其中一种情况是要访问的局部变量和成员变量命名一样的时候:

There are only two times you need to use this.. One is when a local variable with the same name shadows the member you want to access:

class Box {
  var value;

  void clear() {

  void update(value) {
    this.value = value;
class Box {
  var value;

  void clear() {

  void update(value) {
    this.value = value;

另一种使用 this. 的情况是在重定向到一个命名函数的时候:

The other time to use this. is when redirecting to a named constructor:

class ShadeOfGray {
  final int brightness;

  ShadeOfGray(int val) : brightness = val;

  ShadeOfGray.black() : this(0);

  // This won't parse or compile!
  // ShadeOfGray.alsoBlack() : black();
class ShadeOfGray {
  final int brightness;

  ShadeOfGray(int val) : brightness = val;

  ShadeOfGray.black() : this(0);

  // But now it will!
  ShadeOfGray.alsoBlack() : this.black();


Note that constructor parameters never shadow fields in constructor initialization lists:

class Box extends BaseBox {
  var value;

      : value = value,


This looks surprising, but works like you want. Fortunately, code like this is relatively rare thanks to initializing formals.


DO initialize fields at their declaration when possible.


If a field doesn’t depend on any constructor parameters, it can and should be initialized at its declaration. It takes less code and makes sure you won’t forget to initialize it if the class has multiple constructors.

class Folder {
  final String name;
  final List<Document> contents;

  Folder(this.name) : contents = [];
  Folder.temp() : name = 'temporary'; // Oops! Forgot contents.
class Folder {
  final String name;
  final List<Document> contents = [];

  Folder.temp() : name = 'temporary';


Of course, if a field depends on constructor parameters, or is initialized differently by different constructors, then this guideline does not apply.




The following best practices apply to declaring constructors for a class.


DO use initializing formals when possible.

Linter rule: prefer_initializing_formals


Many fields are initialized directly from a constructor parameter, like:

class Point {
  double x, y;
  Point(double x, double y) {
    this.x = x;
    this.y = y;

为了初始化一个字段,我们需要反复写下 x 次。使用下面的方式会更好:

We’ve got to type x four times here to define a field. We can do better:

class Point {
  double x, y;
  Point(this.x, this.y);

这里的位于构造函数参数之前的 this. 语法被称之为初始化形式(initializing formal)。有些情况下这无法使用这种形式。特别是,这种形式下在初始化列表中无法看到变量。但是如果能使用该方式,就应该尽量使用。

This this. syntax before a constructor parameter is called an “initializing formal”. You can’t always take advantage of it. Sometimes you want to have a named parameter whose name doesn’t match the name of the field you are initializing. But when you can use initializing formals, you should.

不要 在初始化形式中做类型注释。

DON’T type annotate initializing formals.

Linter rule: type_init_formals

如果构造函数参数使用 this. 的方式来初始化字段,这时参数的类型被认为和字段类型相同。

If a constructor parameter is using this. to initialize a field, then the type of the parameter is understood to be the same type as the field.

class Point {
  double x, y;
  Point(this.x, this.y);
class Point {
  int x, y;
  Point(int this.x, int this.y);

; 来替代空的构造函数体 {}

DO use ; instead of {} for empty constructor bodies.

Linter rule: empty_constructor_bodies

在 Dart 中,没有具体函数体的构造函数可以使用分号结尾。(事实上,这是不可变构造函数的要求。)

In Dart, a constructor with an empty body can be terminated with just a semicolon. (In fact, it’s required for const constructors.)

class Point {
  double x, y;
  Point(this.x, this.y);
class Point {
  int x, y;
  Point(this.x, this.y) {}

不要 使用 new

DON’T use new.

Linter rule: unnecessary_new

Dart 2 new 关键字成为可选项。即使在Dart 1中,其含义也从未明确过,以为在工厂构造函数中,调用 new 可能并不意味着一定会返回一个新对象。

Dart 2 makes the new keyword optional. Even in Dart 1, its meaning was never clear because factory constructors mean a new invocation may still not actually return a new object.

为了减少代码迁移时的痛苦, Dart 语言仍允许使用 new 关键字,但请考在你的代码中弃用和删除 new

The language still permits new in order to make migration less painful, but consider it deprecated and remove it from your code.

Widget build(BuildContext context) {
  return Row(
    children: [
        child: Text('Increment'),
Widget build(BuildContext context) {
  return new Row(
    children: [
      new RaisedButton(
        child: new Text('Increment'),
      new Text('Click!'),

不要 冗余地使用 const

DON’T use const redundantly.

Linter rule: unnecessary_const

在表达式一定是常量的上下文中,const 关键字是隐式的,不需要写,也不应该。这里包括:

In contexts where an expression must be constant, the const keyword is implicit, doesn’t need to be written, and shouldn’t. Those contexts are any expression inside:

  • 一个字面量常量集合。

    A const collection literal.

  • 调用一个常量构造函数。

    A const constructor call

  • 元数据注解。

    A metadata annotation.

  • 一个常量声明的初始化方法。

    The initializer for a const variable declaration.

  • switch case 表达式—— case: 中间的部分,不是 case 执行体。

    A switch case expression—the part right after case before the :, not the body of the case.

(默认值并不包含在这个列表中,因为在 Dart 将来的版本中可能会在支持非常量的默认值。)

(Default values are not included in this list because future versions of Dart may support non-const default values.)

基本上,任何地方用 new 替代 const 的写法都是错的,因为 Dart 2 中允许省略 const

Basically, any place where it would be an error to write new instead of const, Dart 2 allows you to omit the const.

const primaryColors = [
  Color("red", [255, 0, 0]),
  Color("green", [0, 255, 0]),
  Color("blue", [0, 0, 255]),
const primaryColors = const [
  const Color("red", const [255, 0, 0]),
  const Color("green", const [0, 255, 0]),
  const Color("blue", const [0, 0, 255]),


Error handling

Dart 使用异常来表���程序执行错误。下面是关于如何捕获和抛出异常的最佳实践。

Dart uses exceptions when an error occurs in your program. The following best practices apply to catching and throwing exceptions.

避免 使用没有 on 语句的 catch。

AVOID catches without on clauses.

Linter rule: avoid_catches_without_on_clauses

没有 on 限定的 catch 语句会捕获 try 代码块中抛出的任何异常。 Pokémon exception handling 可能并不是你想要的。你的代码是否正确的处理 StackOverflowError 或者 OutOfMemoryError 异常?如果你使用错误的参数调用函数,你是期望调试器定位出你的错误使用情况还是,把这个有用的 ArgumentError 给吞噬了?由于你捕获了 AssertionError 异常,导致所有 try 块内的 assert() 语句都失效了,这是你需要的结果吗?

A catch clause with no on qualifier catches anything thrown by the code in the try block. Pokémon exception handling is very likely not what you want. Does your code correctly handle StackOverflowError or OutOfMemoryError? If you incorrectly pass the wrong argument to a method in that try block do you want to have your debugger point you to the mistake or would you rather that helpful ArgumentError get swallowed? Do you want any assert() statements inside that code to effectively vanish since you’re catching the thrown AssertionErrors?

答案和可能是 “no”,在这种情况下,您应该过滤掉捕获的类型。在大多数情况下,您应该有一个 on 子句,这样它能够捕获程序在运行时你所关注的限定类型的异常并进行恰当处理。

The answer is probably “no”, in which case you should filter the types you catch. In most cases, you should have an on clause that limits you to the kinds of runtime failures you are aware of and are correctly handling.

In rare cases, you may wish to catch any runtime error. This is usually in framework or low-level code that tries to insulate arbitrary application code from causing problems. Even here, it is usually better to catch Exception than to catch all types. Exception is the base class for all runtime errors and excludes errors that indicate programmatic bugs in the code.

不要 丢弃没有使用 on 语句捕获的异常。

DON’T discard errors from catches without on clauses.

如果你真的期望捕获一段代码内的 所有 异常,请在捕获异常的地方做些事情。记录下来并显示给用户,或者重新抛出(rethrow)异常信息,记得不要默默的丢弃该异常信息。

If you really do feel you need to catch everything that can be thrown from a region of code, do something with what you catch. Log it, display it to the user or rethrow it, but do not silently discard it.

只在代表编程错误的情况下才抛出实现了 Error 的异常。

DO throw objects that implement Error only for programmatic errors.

Error 类是所有 编码 错误的基类。当一个该类型或者其子类型,例如 ArgumentError 对象被抛出了,这意味着是你代码中的一个 bug。当你的 API 想要告诉调用者使用错误的时候可以抛出一个 Error 来表明你的意图。

The Error class is the base class for programmatic errors. When an object of that type or one of its subinterfaces like ArgumentError is thrown, it means there is a bug in your code. When your API wants to report to a caller that it is being used incorrectly throwing an Error sends that signal clearly.

同样的,如果一个异常表示为运行时异常而不是代码 bug,则抛出 Error 则会误导调用者。应该抛出核心定义的 Exception 类或者其他类型。

Conversely, if the exception is some kind of runtime failure that doesn’t indicate a bug in the code, then throwing an Error is misleading. Instead, throw one of the core Exception classes or some other type.

不要 显示的捕获 Error 或者其子类。

DON’T explicitly catch Error or types that implement it.

Linter rule: avoid_catching_errors

本条衔接上一条的内容。既然 Error 表示代码中的 bug,应该展开整个调用堆栈,暂停程序并打印堆栈跟踪,以便找到错误并修复。

This follows from the above. Since an Error indicates a bug in your code, it should unwind the entire callstack, halt the program, and print a stack trace so you can locate and fix the bug.

捕获这类错误打破了处理流程并且代码中有 bug。不要在这里使用错误处理代码,而是需要到导致该错误出现的地方修复你的代码。

Catching errors of these types breaks that process and masks the bug. Instead of adding error-handling code to deal with this exception after the fact, go back and fix the code that is causing it to be thrown in the first place.

使用 rethrow 来重新抛出捕获的异常。

DO use rethrow to rethrow a caught exception.

Linter rule: use_rethrow_when_possible

如果你想重新抛出一个异常,推荐使用 rethrow 语句。 rethrow 保留了原来的异常堆栈信息。而 throw 会把异常堆栈信息重置为最后抛出的位置。

If you decide to rethrow an exception, prefer using the rethrow statement instead of throwing the same exception object using throw. rethrow preserves the original stack trace of the exception. throw on the other hand resets the stack trace to the last thrown position.

try {
} catch (e) {
  if (!canHandle(e)) throw e;
try {
} catch (e) {
  if (!canHandle(e)) rethrow;



Dart 具有几个语言特性来支持异步编程。下面是针对异步编程的最佳实践。

Dart has several language features to support asynchronous programming. The following best practices apply to asynchronous coding.

推荐 使用 async/await 而不是直接使用底层的特性。

PREFER async/await over using raw futures.

显式的异步代码是非常难以阅读和调试的,即使使用很好的抽象(比如 future)也是如此。这就是为何 Dart 提供了 async/await。这样可以显著的提高代码的可读性并且让你可以在异步代码中使用语言提供的所有流程控制语句。

Asynchronous code is notoriously hard to read and debug, even when using a nice abstraction like futures. The async/await syntax improves readability and lets you use all of the Dart control flow structures within your async code.

Future<int> countActivePlayers(String teamName) async {
  try {
    var team = await downloadTeam(teamName);
    if (team == null) return 0;

    var players = await team.roster;
    return players.where((player) => player.isActive).length;
  } catch (e) {
    return 0;
Future<int> countActivePlayers(String teamName) {
  return downloadTeam(teamName).then((team) {
    if (team == null) return Future.value(0);

    return team.roster.then((players) {
      return players.where((player) => player.isActive).length;
  }).catchError((e) {
    return 0;

不要 在没有有用效果的情况下使用 async

DON’T use async when it has no useful effect.

当成为习惯之后,你可能会在所有和异步相关的函数使用 async。但是在有些情况下,如果可以忽略 async 而不改变方法的行为,则应该这么做:

It’s easy to get in the habit of using async on any function that does anything related to asynchrony. But in some cases, it’s extraneous. If you can omit the async without changing the behavior of the function, do so.

Future<void> afterTwoThings(
    Future<void> first, Future<void> second) {
  return Future.wait([first, second]);
Future<void> afterTwoThings(Future<void> first, Future<void> second) async {
  return Future.wait([first, second]);

下面这些情况 async 是有用的:

Cases where async is useful include:

  • 你使用了 await。 (这是一个很明显的例子。)

    You are using await. (This is the obvious one.)

  • 你在异步的抛出一个异常。 async 然后 throwreturn new Future.error(...) 要简短很多。

    You are returning an error asynchronously. async and then throw is shorter than return Future.error(...).

  • 你在返回一个值,但是你希望他显式的使用 Future。asyncFuture.value(...) 要简短很多。

    You are returning a value and you want it implicitly wrapped in a future. async is shorter than Future.value(...).

Future<void> usesAwait(Future<String> later) async {
  print(await later);

Future<void> asyncError() async {
  throw 'Error!';

Future<void> asyncValue() async => 'value';

考虑 使用高阶函数来转换事件流(stream)。

CONSIDER using higher-order methods to transform a stream.

This parallels the above suggestion on iterables. Streams support many of the same methods and also handle things like transmitting errors, closing, etc. correctly.

避免 直接使用 Completer。

AVOID using Completer directly.

很多异步编程的新手想要编写生成一个 future 的代码。而 Future 的构造函数看起来并不满足他们的要求,然后他们就发现 Completer 类并使用它:

Many people new to asynchronous programming want to write code that produces a future. The constructors in Future don’t seem to fit their need so they eventually find the Completer class and use that.

Future<bool> fileContainsBear(String path) {
  var completer = Completer<bool>();

  File(path).readAsString().then((contents) {

  return completer.future;

Completer 是用于两种底层代码的:新的异步原子操作和集成没有使用 Future 的异步代码。大部分的代码都应该使用 async/await 或者 Future.then(),这样代码更加清晰并且异常处理更加容易。

Completer is needed for two kinds of low-level code: new asynchronous primitives, and interfacing with asynchronous code that doesn’t use futures. Most other code should use async/await or Future.then(), because they’re clearer and make error handling easier.

Future<bool> fileContainsBear(String path) {
  return File(path).readAsString().then((contents) {
    return contents.contains('bear');
Future<bool> fileContainsBear(String path) async {
  var contents = await File(path).readAsString();
  return contents.contains('bear');

使用 Future<T>FutureOr<T> 参数进行测试,以消除参数可能是 Object 类型的歧义。

DO test for Future<T> when disambiguating a FutureOr<T> whose type argument could be Object.

在使用 FutureOr<T> 执行任何有用的操作之前,通常需要做 is 检查,来确定你拥有的是 Future<T> 还是一个空的 T。如果类型参数是某个特定类型,如 FutureOr <int>,使用 is intis Future<int> 那种测试都可以。两者都有效,因为这两种类型是不相交的。

Before you can do anything useful with a FutureOr<T>, you typically need to do an is check to see if you have a Future<T> or a bare T. If the type argument is some specific type as in FutureOr<int>, it doesn’t matter which test you use, is int or is Future<int>. Either works because those two types are disjoint.

但是,如果值的类型是 Object 或者可能使用 Object 实例化的类型参数,这时要分两种情况。 Future<Object> 本身继承 Object ,使用 is Objectis T ,其中 T 表示参数的类型,该参数可能是 Object 的实例,在这种情况下,即使是 future 对象也会返回 true 。相反,下面是确切测试 Future 的例子:

However, if the value type is Object or a type parameter that could possibly be instantiated with Object, then the two branches overlap. Future<Object> itself implements Object, so is Object or is T where T is some type parameter that could be instantiated with Object returns true even when the object is a future. Instead, explicitly test for the Future case:

Future<T> logValue<T>(FutureOr<T> value) async {
  if (value is Future<T>) {
    var result = await value;
    return result;
  } else {
    return value as T;
Future<T> logValue<T>(FutureOr<T> value) async {
  if (value is T) {
    return value;
  } else {
    var result = await value;
    return result;

在错误的示例中,如果给它传一个 Future<Object> ,它会错误地将其视为一个空的同步对象值。

In the bad example, if you pass it a Future<Object>, it incorrectly treats it like a bare, synchronous value.